SPEAKER: Kim Adams & Julia Parfitt (Nexus Studios London / Los Angeles) and Phil Stewart (Head of Realtime, Blue Zoo, London)
Host: Prof Lilian Klages
In this second year of KKI Talks at the ITFS and APD, we want to take a deeper look at how new tools and technologies can be an enriching driving force in international co-sector and cross-sector collaboration and take a glimpse into the future of storytelling using such technologies. Our speakers Kim Adams and Julia Parfitt (Nexus Studios London / Los Angeles) and Phil Stewart (Head of Realtime, Blue Zoo, London) have been experimenting with tools such as Unity, Unreal and Blender and will share case studies to demonstrate the opportunities that these new tools can bring and how they can affect storytelling in animation. They will also discuss the pros and cons of integrating them into the production pipeline.
Participation in the webinar is free of charge. Click here to register!
APD participants do not need to register separately and get access via the online platform.
Julia Parfitt, Executive Producer, Nexus Studios
Julia joined Nexus Studios over twenty years ago and has played a pivotal role in helping to realise its growth as a global player. In her early years she produced some of the studio’s most notable work, including the most awarded ad of the decade Honda ‘Grrrr’, recipient of the highly coveted, Cannes Film Grand Prix Award, as well as the Grammy-nominated music video for Franz Ferdinand ‘Take me Out’, no name but a few.
Kim Adams, Director of Real-time production, Nexus Studios
Kim Adams is the Director of Real-time production at Nexus Studios, where she is leading studio initiatives in real-time animation production across original TV and film, branded content and immersive storytelling, and supporting the growth of Nexus Interactive Arts. Kim’s 25+ years experience spans the entertainment, software, tech, and hardware industries. She is the Co-Founder of Adventure Lab, a social VR platform that connects audiences with virtual, live hosted, interactive adventures.
Phil Stewart, Head of Realtime, Blue Zoo
Phil is Head of Real-time at Blue Zoo, researching, developing and testing new technology and workflows to help the studio achieve it’s ambition of working in the best ways for the benefit of the business and artists. From researching rendering tech and programming a VR-puppet in Unreal Engine, to doing push-ups to test a new Motion-Capture suit, the department strives to stay ahead of the game.